When reading “Confronting
the Challenges of Participatory Culture: Media Education for the 21st
Century” by Henry Jenkins one aspect completely surprised me- but in a
good-surprise kind of way! When reading about the Core Media Literacy Skills
students should have, the very first discussed was that of the importance of “Play.” As an educator myself, I have ALWAYS
whole-heartedly believed in the importance of play- where as many teacher I
have come in contact with completely despise it.
When
reflecting on my elementary school experience, I never recall being able to
simply “play” or “test-out” anything whether it be a new learning-based
computer program or the snails we were to be studying in science. However, in
college, all of that changed. Mostly all of my professors encouraged us to let
our students “play” or “explore” when first introducing a topic. Through play,
the students are able to get all of their initial curiosities out while
beginning to form their own understanding of what is to be used. I remember sitting in a teaching
mathematics class as my professor dumped Cuisinaire rods (math
blocks/manipulatives) out on every one of our desks. He looked at us and said, “Okay,
now I’ll give you 10 minutes to play…” We all looked at him and he said, “I’m
not kidding- get your jitters out now and go explore!” All of us 20-year-olds
immediately felt tempted to put our hands on the blocks, before the professor
even told us to, so can you imagine how hard it would be for 1st or
2nd graders to keep their hands off blocks right in front of them
that they have never used before and expect them to sit through an entire
lesson first?” – Impossible.
Relating
back to the reading from Jenkins, students gain so much knowledge and skills
from something like “Play.” In the reading, for example, Sam and Willie
absolutely love baseball cards. Off the bat (pun-intended) they are motivated,
engaged and interested. The play motivated three different kinds of learning
they practiced without even realizing they were in fact learning and
strengthening core academic skills like using math to find bating averages,
classifying the players based on scores, or even social studies through reading
the locations the players lived in and wanting to figure out where on the map
it was in location to themselves. Overall, the key of play promotes discovery,
inquiry, excitement and engagement- the core principles behind what it takes to
learn. If a teacher can make a student interested about a certain
content/topic, they student is GUARANTEED to learn through engagement (Jenkins,
pg 24.)
In
terms of Green’s literacy model, the “cultural” issue is what underlines the
skill of “play.” The ‘cultural’
dimension helps students apply operational factors as a way to enhance the
learners’ ability to relate to the social world around them. Students are using operational strategies
to receive and transmit the keyword MEANING as well as developing and
understanding of content and context.
Students easily find more meaning in something they find interesting
rather than something that serves of little interest to them. Relating to the
baseball trading card example, Sam and Willie are able to receive and transmit
the meaning behind the role of mathematics involved in trading cards and by
practicing the specific math skills they develop a deeper understanding of the
content (math) at hand through the context of trading baseball cards. Moreover,
that “deeper understanding” or “deeper meaning” I mentioned comes from Sam and
Willie’s ability to make the necessary connections from content to their
every-day life and vis versa (Jenkins, pg 25.)
Overall,
I absolutely cherished this article by Henry Jenkins. I believe, unlike many
educators, he was spot on when highlighted and went into depth about play as it
pertains to a core media skill in the world of education. It was very exciting and refreshing to
read an article, by a professional, who see’s the true importance in an aspect
of teaching AND learning like “play” as I do!
Jenkins,
H.J. (2006)., Confronting the Challenges of Participatory Culture: Media
Education for the 21st Century. http://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF
Jamie,
ReplyDeleteI too was pleased to see "play" as an important concept. As a trainer for many years one of the aspects I have always tried to include in sessions is a game of some sort especially when trying to cover dry, factual information. I would always see faces "light up" when we turned to a game to review or learn the information.
For a while I taught Chess to Kindergarten children in an after care Chess Club and saw first hand the attention span one had to deal with - I was used to teaching adults! "Play" and playing games with the chess pieces were ways to learn and break up the hour.
We learn so much more when we smile and laugh.
Great point to pick up.
Lydia
Lydia and Jamie,
ReplyDeletePLAY is as natural to us as breathing and it is a method of learning. It may be cultural or social behavior or other skills but is key. In addition, it is through the exploration and imagination that much is learned. I love it too.
Jamie -
ReplyDeleteAs someone who leans toward hands-on learning approaches, I have found the inclusion of play helpful in the learning process. I have a daughter that had learning disabilities, and the use of this both in face-to-face and virtual settings was extremely helpful to her as well.
Once I am done with schooling and have some extra time, I am determined to work my way around Second Life and find ways to incorporate it in the learning process. I know this is being used in colleges - but I have run into some technical difficulties when using it. I see this venue as a place where play and learning come together.
Anita